Is Xbox a piece of hardware, or is Xbox a software
platform? The obvious answer is "both." After all, Xbox Series X
and Xbox Series S are game consoles, while Xbox Game Pass is a game
subscription service. A better question, then, might be.
"What will be the Xbox of the future?" After
its monumental acquisition of Activision Blizzard, Microsoft is now one of the
most powerful software publishers in the games business.
Xbox console, Xbox service how about PS5?
Plus, Microsoft's goal over the last few years has been to
make Xbox a whole gaming ecosystem, not just a family of consoles. Xbox
hardware has been around for 20 years; what are the chances of it surviving
another 20 years?
The short answer is that Xbox fans can rest easy, for now.
The Xbox Series X is hugely popular in 2021, and it looks like 2022 could be an
even bigger year for the console.
But as Microsoft focuses more on subscriptions, cloud play,
and cross-platform compatibility, its need to produce a custom gaming system
may not last forever. And an analyst we spoke to believes this acquisition
could strike a balance of power with Sony in the console wars.
Xbox console, Xbox service
“This is a huge development,” said George Jijiashvili, a
principal analyst for games at London-based Omnia during an interview with
Tom's Guide. “This underscores Microsoft's commitment to gaming and will no
doubt impact the dynamics of the broader gaming industry.
[Microsoft CEO] Satya Nadella once again underlined
Microsoft's huge ambitions in gaming, which is expected to grow alongside
Microsoft's broad range of capabilities, from hardware to consumer services,
development tools, and cloud services.”
Of course, the Microsoft acquisition has to actually happen
before it can shake up the entire industry. In that sense, Jijiashvili expects
him to "distract" in the area of antitrust law.
However,
he thinks the deal will eventually go according to plan.
Imagine how Microsoft would look on July 1, 2023, right
after the ink on official documents had dried. (Activision Blizzard has until
June 30, 2023, before Microsoft officially swallows it; it could happen sooner,
but it won't happen later without some sort of costly delay.)
The company will own the publishing rights to games from
Double Fine, Nixie, Morang, Ninja Theory, Obsidian, Rare, Bethesda, and Activision
Blizzard. That includes, among others, the Minecraft series,
The Elder Scrolls, Doom, Call of Duty, Diablo, and
Warcraft. Each of them was at least a minor pillar of the gaming
industry; taken together, they include some of the most popular
series of all time.
In other words, Microsoft will soon have an almost
unparalleled selection of software, whether you measure its success by units
sold, money earned, or popularity among gamers. Between its slate of publishers
and its increased focus on the Xbox Game Pass, Microsoft may not need to
produce Xbox consoles forever.
However, the Xbox console is still a key part of Microsoft's
strategy in the here and now, according to Matthew Bailey, principal analyst
for media and entertainment at Media.
Xbox
Series [X/S] consoles
· "Despite
strong demand for its Xbox Series [X/S] consoles, Microsoft currently still
sits in third place in the global console market, behind Nintendo and
Sony," said Bailey.
· “Most
importantly, the proposed completion date for the [Activision] console
acquisition will coincide with when more casual gamers will be looking to pick
up the new console. Making Call of Duty exclusive to Xbox — or even just
included as part of Game Pass — could be a huge benefit.”
· However,
Bailey and Jijiashvili both agree that Microsoft's continued investment in Xbox
Game Pass — and Xbox Cloud Gaming, in particular — will make these services
even more necessary over time.
· “Microsoft's
heavy investment in cloud gaming is accelerating the entire industry's shift to
cloud gaming,” Jijiashvili explains. “With more publishers, game makers, and
device manufacturers moving into the space, Microsoft will be well positioned
to offer aspiring cloud game providers solutions across the value chain.
· "While
Xbox will remain committed to its console business as its primary focus for at
least the first half of the decade, we will likely see higher cloud and
subscription priorities towards the second half," Baily added.
To be clear, the next-gen Xbox console is at least five years
away, if the last two console generations are any indication. Microsoft sold a
ton of Xbox Series X systems, and will likely sell many more once the supply
chain stabilizes a bit.
Xbox Console and Xbox Game Pass go hand in hand and will
complement each other even more once the Activision Blizzard deal is closed.
But “Xbox, ecosystem” seems to be evolving much faster than
“Xbox, console,” and dedicated gaming hardware may no longer be such a strict
requirement.
How about PS5?
Microsoft's “every piece of software, everywhere” strategy
contrasts sharply with Sony's “a handful of high-quality exclusives, only on
PS5”. Currently, the PS5 is selling better than the Xbox Series X,
although the former is generally harder to find.
But Sony didn't have a service that rivaled Xbox Game Pass
(yet—see Project Spartacus), and the company's biggest hit didn't come to PC
until years later.
Simply put, the next few years will pit Sony's
“console-bound game” and Microsoft's “game as ecosystem” philosophy against
each other. Both strategies may work in the end. But Media analysts
believe that Microsoft's strategy will work better.
· "Based
on Microsoft's aggressive developer acquisition strategy and the increased
value generated from the Game Pass subscription service, we predict that sales
of Xbox consoles will be stronger than PS5 later in this generation's
lifecycle," Bailey said.
· “[The]
long-term goal is to create an all-encompassing cross-device gaming ecosystem
that goes beyond owning an Xbox console.”
Jijiashvili, on the other hand, pondered whether Sony would
— or even could — attempt the same bold acquisition to compete with
Microsoft. The main problem, he argues, is that Sony doesn't have as much
money as the American tech giant.
"Sony
is now under immense pressure to respond,"
he said. “Sony doesn't have as deep pockets as
Microsoft, so options are more limited... This acquisition of Activision
Blizzard may force Sony to make a bold move with regards to its subscription
offerings.”
If Sony wants to compete more with Microsoft, and with Game
Pass specifically, Jijiashvili argues that the company could commit to day one
first-party release through the subscription service.
Sony can also play to its traditional strengths: high-end
exclusives, a library of reliable legacy games and PlayStation VR. Right
now, only about half of these ideas (exclusives and VR) seem to be running at
full speed.
In short, Microsoft's purchase of Activision Blizzard
probably won't eliminate the need for Xbox hardware, nor will it definitively end
the PS5/Xbox sales competition. But it's a major step on Microsoft's path to a
platform-agnostic cloud-gaming future.
And if consoles do become an optional part of the console
gaming world, whichever publisher offers the best games will be in an enviable
position.