In the following
article, we will show you 6 tips to avoid getting overwhelmed by making your
first graphic novel. How to organize yourself and the steps to follow will be
very important in the development of your first novel. Pay attention to these
tips, you will see obstacles, but if you follow these tips to the letter, you
will surely do great!
If you are thinking of
making your first graphic novel, and you are afraid of the obstacles that may
get in your way, this article is for you.
Fabricio Salvatore,
who has been interviewed exclusively for TFC, gave us his secrets when facing
the difficult path of making a long-form comic for the first time. Here are
their tips:
1. Do not leave
for tomorrow what you can do today, propose it
He affirms that his motto,
or his internal way of working, is always “to do as much work as possible
today, to leave as little work as possible to tomorrow's Fabri”.
In this way, we will
work a lot on all the conventional stages of a comic: the idea, the script, the
execution and the edition.
Fabricio tries to make
the script as elaborate as possible, so that the drawing comes out as
mechanical as possible (just so that it comes out as well as possible) And
thus, in editing, he has to do as few things as possible.
He explains that his
script was extremely scripted and detailed. He used a film script format,
imitating it and translating it into a comic.
The only thing he
invented is that, from time to time, in the script he makes a separation line
that means that all the divided information has to enter two pages. In
conclusion, a line that tells you, here you change the page.
In addition, to better
organize, he used a golden rule in the comic.
All the narrative
attention has to be in the corner where you turn the page, so that the reader
feels like doing just that.
Having carefully
worked through each stage of the process, the only thing that changed was the
extension of some dialogues that were too long and made it difficult for him to
place the dialogue balloons.
2. Surround
yourself well (Fundamental)
For someone who is
just starting out, a piece of advice or tip, it could be thought of as the
anti-Alan Moore Council. This is part of denying his advice.
When Moore is asked
about recommendations for beginning cartoonists, he says, "be prepared to
spend most of your life alone in front of a board."
Surround yourself with
people who are in the same situation as you.
It is a very famous
phrase, but Fabricio tells us quite the opposite: “be prepared to seek to
surround yourself with people who are in the same situation as you”. Not out of
an interest in climbing fame, or climbing socially, but because your friends
are your best editors, critics, and advisors.
The comic is something
that you draw, but that you share in a community.
3. Start by
adapting a true story, it will be easier for you
Fabricio wanted to
make a comic, but he didn't know what it was going to be about, something that
usually brings us many obstacles when we want to get going. Therefore, he did
the easiest thing he could do: take a story that already exists.
He tells us that he
did not invent anything, he simply took a story that moved him a lot (the
enigma of Kaspar Hauser) and for which there was a movie and a book, but not a
comic.
This way, if you don't
know what to do, do something that already exists. Your adaptation can be
surprising.
4. Set goals
He recommends that we
set certain objectives to achieve a flowing production.
His personal pace,
when drawing Kaspar Hauser, was one page per week.
Regardless of your
level of drawing, how detailed or simple the format is, one page per week is
something that anyone in general could do. For Fabricio, it is a healthy rhythm
that helps not to go crazy in the attempt.
It may sound a bit
cliché, but by following this method, you are your own worst enemy. If one did
not make the comic, it is their own responsibility.
If you are invited to
a party, you can go to the party and not draw the comic, or you can not go and
draw, or attend the party and draw the comic there. It may sound strange, but
for him, that option is always there.
5. If you get
stuck with a drawing, you can resort to tracing (Very important)
If there is something
that is difficult for you to draw, while you are taking your first steps in the
comic, you can resort to tracing. For Fabricio, there is a conception that easy
paths are frowned upon, because for everything to have artistic value it would
have to cost you a lot of work.
Let me tell you that
this is wrong: Da Vinci traced, Michelangelo traced, many people who in the
collective unconscious are great geniuses of art, traced. To do it, they put a
kind of primitive projector, and made their tracings.
In this way, they
could represent reality in a more mimetic way. So, if there is something that
is difficult for you, trace it.
But be careful:
tracing is also a technique that must be used conscientiously. If there is
something specific to the composition that is difficult for you, that part can
be traced. But if you trace an entire page, panel by panel, it can be very
noticeable and ruin your comic.
In short, you can
conscientiously trace: it is a tool and not a solution.
6. Be honest with
yourself
Finally, for Fabricio,
you should always be honest with yourself, especially in these first steps that
you take in the world of graphic novels.
He believes that his
secret with himself is raw sincerity. Knowing how far you can go and how far
you can't, will make you less frustrated with your work.
He made his first
graphic novel, knowing with raw honesty, more or less how far it was going to
go, how many people were going to read it and how many were going to buy it.
In this way, he exceeded their expectations regarding the scope of his work, which was even awarded. Being honest with himself, he ended up going to more places than he thought he would.